Voici l’annonce du 1er séminaire au DIC pour la session AUTOMNE 2017
*** À noter que ce séminaire sera en anglais ***
Titre : Speculative collisions between speculative design & play
Jeudi le 14 septembre 2017
Speculative design, related to design stances such as critical design and design fiction, takes the position that design can prompt speculation on alternative presents and futures. If speculative design is about inviting people to entertain alternative realities, however, we should consider how speculation is enacted. In this talk, I will introduce a design practice called Speculative Play, bringing together the critical practices and forecasting of speculative design with the hands-on functional experience of play, and especially the play of digital games.
Dr Rilla Khaled is an Associate Professor at the Department of Design and Computation Arts at Concordia University in Canada, and a member of the Technoculture, Art, and Games (TAG) lab. Her research and practice has centered on the design of learning and persuasive games, interactions between games and culture, and practices involved in emerging forms of game design. Two of her current projects include the FRQSC-funded Speculative Play and Reflective Game Design, both of which concern design perspectives that embrace ambiguous subjects, foreground play, empower the perspectives of players and participants, and draw on experimental games and new media art.